📝Rogue Adventure

at each battle:

  • prevent/deal damage
  • build sequences

in one run:

  • build deck of cards
  • manage hp, skills
  • select route

meta:

  • gain xp, different classes

notes:

  • telegraphed attacks
  • permadeath
    • no procedurally generated levels
    • but variety is added by classes / different decks
      • still, if you go with the same class and the same deck, a little boring

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